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Tin Hearts Walkthrough – Desk of Contents

  1. Prologue & Act 1
  2. Act 2

    1. Ranges 19 & 20
    2. Ranges 21, 22 & 23
    3. Ranges 24 & 25
    4. Ranges 26, 27, 28 & 29

  3. Act 3

    1. Ranges 30 & 31
    2. Degree 32
    3. (Extra elements coming quickly!)

  4. Act 4 (Coming quickly!)

Try our walkthrough of Tin Hearts to learn how to unravel degree 32 of the sport, during which we encounter turnstiles and treadmills each.

Welcome to the Into Indie Video games walkthrough for Tin Hearts!

For extra info on Tin Hearts past this walkthrough, try the official web site right here.


Act 3 (Contd.)

Degree 32

Start by finding the toy soldier field to your rapid proper. Place a number of prism blocks as proven under, in order that your troopers cross the bridge and make it to the turnstile.

Tin Hearts Walkthrough - Act 3 (Levels 32)

The turnstile states what number of troopers it must allow energy alongside its line. On this case, it’s six, which is as many troopers as you might have.

As soon as six troopers have handed via the turnstile, the previous bridge shall be disabled and the subsequent bridge shall be enabled. Because it’s proper on the identical path because the turnstile, your troopers will stroll over it.

Place a prism block on the subsequent platform, simply after the bridge, in order that your troopers will bounce alongside the corners and move via the treadmill.

Tin Hearts Walkthrough - Act 3 (Levels 32)

The treadmill will provide energy to the subsequent bridge whereas retracting the earlier bridge.

Place a prism block close to the subsequent bridge to direct your troopers onto the subsequent platform.

Tin Hearts Walkthrough - Act 3 (Levels 32)

As soon as your troopers cross this bridge, this degree will get very tough. Place a prism block alongside the troopers’ path on the subsequent platform, in order that the troopers are directed towards the subsequent bridge.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Watch for precisely 5 troopers to be redirected towards the bridge, after which rotate the prism block in order that the ultimate soldier is redirected to the brick wall.

Tin Hearts Walkthrough - Act 3 (Levels 32)

We now have to attend till the 5 troopers cross the bridge, so prepare prism blocks in such a approach as to entice the lone soldier. Be certain the soldier doesn’t step on the treadmill!

Because the 5 troopers step onto the platform after crossing the bridge, place a prism block in order to redirect the troopers towards the subsequent bridge (which is presently retracted).

Tin Hearts Walkthrough - Act 3 (Levels 32)

In the meantime on the earlier platform, ship your soldier via the treadmill by arranging the prism blocks appropriately. It will allow the bridge that your 5 troopers are going to traverse.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Be aware that the timing right here may be somewhat tough, so be sure that none of your 5 troopers fall and break.

As soon as the lone soldier is evident of the treadmill, entice it utilizing prism blocks as soon as once more, in order that it neither falls off, nor walks on the treadmill once more.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Now await the 5 troopers to cross the bridge and place your remaining prism block proper after the bridge, in order to direct the troopers towards the cannon on the e-book.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Return to the earlier platform with the lone soldier, and direct the soldier to take a tour of its platform, as proven under.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Place the remaining prism block upright on the platform the place the 5 troopers are – it will enable them to climb up the e-book and attain the cannon.

Tin Hearts Walkthrough - Act 3 (Levels 32)

As for the cannon, have it goal in the direction of the opposite cannon, which in flip shall be aimed on the white arrow on the ability hub above.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Two adjustments happen as soon as the ability is redirected on the hub: the bridge that previously carried the 5 troopers shall be disabled, and in addition the “bridge” proper after the lone soldier’s treadmill will even be disabled. This enables the lone soldier to drop onto the drum under and be despatched to the balloon machine on the excessive shelf.

Now redirect the lone soldier to the drum, and modify the drum in order that it sends your soldier up onto the excessive shelf, proper into the balloon machine.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Place your third prism block on the noticed (on the platform with 5 troopers), in order that your troops are directed towards the turnstile.

Again to the lone soldier – place a prism block after the balloon machine in order that it directs your soldier to the steam vent, sending the soldier flying onto the identical platform as your different 5 troopers.

Tin Hearts Walkthrough - Act 3 (Levels 32)

Lastly, place a prism block underneath the noticed in order that the lone soldier joins its comrades in strolling via the turnstile.

Tin Hearts Walkthrough - Act 3 (Levels 32)

As soon as all six troopers have handed via the turnstile, the ultimate bridge shall be enabled, taking your whole troopers via the exit door.

Be aware that because of timing variations, your lone soldier might lag behind the others, which can trigger your different troopers to fall earlier than the bridge is activated. On this case, use trapping strategies along with your prism blocks to delay the opposite troopers. Test the instance under.

Tin Hearts Walkthrough - Act 3 (Levels 32)

As soon as your troopers are all collected and the bridge enabled, merely un-trap the troopers and ship them to the exit door.


Try the subsequent a part of our walkthrough for Tin Hearts right here! (Coming quickly!)

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