unity – NavMesh Runtime Era In Particular Areas

unity – NavMesh Runtime Era In Particular Areas

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Unity permits the runtime era of NavMesh surfaces with the Unity.AI.Navigation bundle by the BuildNavMesh technique. Nevertheless, this perform re-bakes the complete NavMesh within the present scene, which may be very costly. Is there any method to solely bake for a selected space? e.g. inside the radius of a Vector3 place, or inside some outlined grid?

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