opengl – Some faces of mesh are exhibiting a lot darker than they need to be
Hey, My site visitors mild mannequin has some darkish faces and I can not seem to perceive why? I’m utilizing OpenGL. That is my fragment shader: #model 330 core out…
Hey, My site visitors mild mannequin has some darkish faces and I can not seem to perceive why? I’m utilizing OpenGL. That is my fragment shader: #model 330 core out…
I’m experiencing some bizarre shadow artifacts. I think it to be some type of self shadowing/depth bias factor. My shader for the shadow map is kind of easy: shadow_map.vert #model…
I am struggling so as to add specular lighting on-top of diffuse lighting and never completely certain the place I am going flawed. I’ve adopted the directions given in our…
I am struggling so as to add specular lighting on-top of diffuse lighting and never solely positive the place I am going unsuitable. I’ve adopted the directions given in our…